AI Insights · Timothy · July 2024
Top Dog Games on Android in Austria Q2 2024
Discover the performance of the top 5 dog games on Android in Austria during Q2 2024, including metrics on downloads, revenue, and active users.
In Austria during the second quarter of 2024, the top 5 dog games on the Android platform showcased varied performance levels in terms of downloads, revenue, and active users. Here's a closer look at how each game fared, based on data from Sensor Tower.
Pet Rescue Saga from King maintained a steady weekly revenue, peaking at approximately $810 in early April and stabilizing around $479 by the end of June. Downloads fluctuated, reaching a high of 57K in mid-April before dropping to 17K in the last week of June. Weekly active users saw a slight decline, from 768K at the start of April to 616K by the end of the quarter.
PAW Patrol Rescue World by Budge Studios experienced a peak in downloads at 802K in the second week of April, followed by a more stable trend, ending at 190K in the final week of June. Revenue reached its highest point at $263 in late April, then gradually decreased to $124 by the end of June. Weekly active users peaked at 1760K in early April before settling at 936K by the quarter's end.
Tamadog - Puppy Pet Dog Games from Appsyoulove saw significant growth in downloads, starting at 87K in early April and reaching 339K by the end of June. Revenue also increased, peaking at $194 in the final week of June. Weekly active users followed a similar upward trend, growing from 190K at the beginning of April to 451K by the end of June.
Dungeon Dogs - Idle RPG by PocApp Studios had a more modest performance. Revenue fluctuated, peaking at $70 in early June and dropping to $31 by the end of the month. Downloads were relatively low, with the highest at 13K in mid-April. Weekly active users saw a brief peak at 33K in late April but had a declining trend thereafter.
Pet World: My Animal Shelter from Trophy Games - Animal Games saw a consistent download rate, peaking at 69K in early April and ending at 61K in the last week of June. Revenue showed a gradual increase, reaching $37 in the final week of June. Weekly active users remained relatively stable, with a slight increase from 124K in early April to 106K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.